Passionate 3D artist with experience in 3D modeling, texturing, rigging and animation. With Flight Crew Productions I modeled character concepts working closely with art directors to ensure the final output was as close as possible to initial design concept. I have solid understanding of design principles as well as familiarity with industry standard software such as Zbrush, Maya and substance suite. As a strong collaborative team player, I keep my excitement for asset creation going by seeking feedback from my peers and art leads and learning new techniques to improve my character art.
EXPERIENCE
01/22 - 09/22
3D ARTIST, GADGET-BOT PRODUCTIONS
Created the male and female base meshes for all future character creation
Created game ready characters with multiple exchangeable parts
Responsible for retopology, UV’s, map baking and outputting specific textures based on the needs for the game
Created facial blendshapes for the NFT system
Worked with the rigging team to troubleshoot and better optimize assets.
09/20 – 10/21
CHARACTER ARTIST, FLIGHT CREW PRODUCTIONS
Responsible for creating efficient animation-ready topology for characters with a focus on optimization
Responsible for the texturing and grooming
UV mapped and textured characters using Substance Painter
EDUCATION
07/21
COMPUTER ANIMATION B.S, FULL SAIL UNIVERSITY
Since entering the program, I have completed numerous courses that tackle all aspects of the production pipeline. With a primary focus on character modeling and a minor focus on animation.
I was invited to join the National Society of Collegiate Scholars
4/18
SHANE OLSON’S CG CHARACTER WORKSHOP
6/17
CG MASTER ACADEMY
SKILLS / SOFTWARE
Organic and hard-surfaced modeling
Lighting and Rendering
Retopology and UV mapping
PBR Workflow
Zbrush
Maya
Substance Painter
Substance Designer
Photoshop
Marvelous Designer
Nuke
Marmoset Toolbag